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Bsg deadlock nebula
Bsg deadlock nebula









I try to go for the ships that can hurt me the most and save the smaller enemy ships for later or to be cleaned up by my smaller ships. Then after the target dies, focus fire on the ship that the missiles softened up and rinse and repeat. I focus fire on a single target with the big ships, and I use missiles/manitcores/fighters and armor piercers (later) to soften up the next enemy ship. Then I let the manticores and fighters roam around the battlefield engaging the best target each turn. early on and even later for me.Īs far as tactics, I treat most of my fights like old school naval warfare and move the big ships off to one side as I engage so that they can open up with their broadsides. I think the Battlestars or the gunships have the best actual forward guns, even if their side guns are stronger, but the manitcore is cheap and disposable. I also keep a few of the manticore's around for their single but powerful and long range forward gun. And when you combine say Heracles' and a Jupiter, then you have a sturdy, damage dealing hammer of a fleet front that can decimate most ships in about ~2 turns.I don't know what the bands mean but I've been thinking of them as accuraccy and that seems to work for me if I treat them that way. That being said, the Heracles often ends up doing more damage than any other ship in my fleet so the only back fighter that really benefits it are the Bezerks because they supply you with strike craft which are necessary when flak fails to protect the Heracles. Essentially the role of a Heracles in my fleet is to dish out as much damage as possible and give the enemy an imposing target to focus on so Manticores, Bezerks, and other more delicate fighters can be spared a majority of the fire. If the enemy try and fire missiles, I face one of my broadsides and activate flak.

BSG DEADLOCK NEBULA FULL

Then its just a matter of sitting on top of ships while on full attack configuration. Would you mind sharing how you typically tend to use them effectively? I usually have them approach priority targets prow first, preferably with an altitude advantage. Every battle I've fought with Heracles' they always ending doing the most damage, even more so than battlestars. Originally posted by Chaplain Marcus:In my recent experience, the Heracles has so much more firepower and hull points than say a Minotaur that it totally justifies its cost.

bsg deadlock nebula

But I have to keep an eye for if the Cylons shift targets because I need to put their new focus to full defense before he's shredded. The ships that are not getting a double dose of cylon lovin' will be at full posture and shooting at whatever is closest. It'll act to defray the cumulative damage of incoming hits as it will add a little armor and lose a little during the round.

bsg deadlock nebula

Figure out who they're preferring to target and set them to full defensive, give them some vipers for additional protection and then tell the celestra to start applying armor to the facing side right from the start, even if there's no damage yet. The smartest strategy I've come up with is tank and smack. If I clear out the enemy and there's a pause before the next ship I'll turn them away to open the distance a little again. This gets the strongest bow guns in on the action but runs the risk of them moving too close and becoming preferred targets. When the enemy closes to gun range I turn the munition ships towards the enemy and put their speed on the slowest and set the attack posture to high. It's a tossup as to whether the Cylons will target the BS or the Janus. As an example, I'll have my battlestars forming the line of battle and my Rangers and Januses would be behind and above the fleet.

bsg deadlock nebula

You have some that are meant for broadsides and some that are meant for frontal fire. That's kind of the pickle with the colonial designs.









Bsg deadlock nebula